What's in a prize?
With every event in WD comes new prizes. And every event takes a different amount of licks to get to the tootsie roll center of a tootsie pop. So I thought I'd change where the blog is going because I haven't found a focus for it yet and I'm gonna go with a weekly analysis of the event prizes.
Over time we will have data that will let us compare each iteration of an event. For now that'll be tough because I just don't have it for most events. I do happen to have it for his weeks event, Conquer the World. I have last iterations regular individual prizes logged. So we can do a comparison here.
A quick note. I don't log the boosts and shit. Potions, tower boosts, defense boosts and dragon boosts are in such small quantities in the prizes that they have no trackable value for me. I can change that if people would like. Please comment and we can see what can be done.
So me and most of the people I know and much of the player base looks at prizes in this order. Individual Prize. Team Prize. And Global Prize. Most players won't get a global prize and honestly, ROI on that is shit. It's pretty much like making out with Kate Upton only to find out a week later that she gave you mouth herpes. Yeah, it was cool at the time, but now it just burns when ever there's a cold wind in the winter time.
This week I'm only talking about Indy prizes but I'll start logging and tracking team and global prizes soon. As an aside, if anyone wants to help, please email me at cb@wardragons.info and we can talk and set something up.
We received an in game mail this week from PG telling us that sigils and rubies have been increased in individual prizes. So first, yes. That's very true. Since last time this event was run, they added more Egg Tokens, Sigils, Rubies, even energy packs, 12 hr timers and gold chests. Next, it is both easier and harder to obtain. Let's looks at each separately.
Rubies
The last time the event was run, there were 12,900 rubies. This time around there's 15,465 rubies available for your claiming. That's a solid increase but most of this increase is on the back end. So we have the same number of tiers, 25 prize tiers. But the points needed for them have increased. Normally this sucks but PG mostly did it ok. What I mean by that is last time, to max the event, you had to score 87,000 points. This time it's 126,000. BUT when you look at the 88,400 point prize tier, it's almost identical. You will have received a slightly smaller amount of rubies but you will score better with some other prizes such as sigils.
My biggest concern is rubies (or return in general) for each event attack has decreased this event. So for ease of comparison for all players, I'll use the value 120 points per attack. This is what I generally shoot for with our point boosts when I'm attacking. But the game is full of players on teams in tough leagues that can't get that many points in general because the league is too tough. I think for illustrative purposes this will be useful (please comment if I'm wrong or faulty or you disagree). If you max this event, you will need to run approximately 1050 runs. That's a return of 14.7 rubies per run. In comparison to last time the event was run, that's 3 less rubies per run when you'd have received 17.7 rubies per attack. That's a substantial difference considering if the rate was the same, you'd be getting 3000 more rubies in prizes for maxing it out. Now when we pare it down a bit, and we look at the same point values needed, so we look at last times 87,000 point tier with this times 88,400 tier, the values are a little closer together. With you getting 17.7 rubies an attack last event, this event you'll be getting 15.2 rubies per attack. That's still 2.5 rubies less per run. That's a huge difference. Without a doubt, I would push past the 88,400 tier based on ruby prizes.
Tokens.
This iteration of Conquer he 1,900 more breeding tokens than the previous iteration. Again, though, the tokens per run falls short. So you're getting 12.3 tokens per run vs 15.3 tokens per run. Now the rates a bit better if you stay at that level that requires similar damage to last iterations max, 88,400. That works out to be 14.2 tokens per run. Close to what was available last time. So after rubies and tokens are taken into account, you're getting 2,545 more rubies and 1,900 more tokens this event, but you have to do 37,600 points more to get that. That's a substantial amount of energy packs and such for a very low and marginal return at this point.
Sigils
So there's a decent amount more sigils this time around and not just because they made it harder. This iteration has 700 more sigils available despite the fact that the last reward is 600. So when you go through the 500 reward tier, 88,400 points, you actually will have claimed 100 more sigils than last iteration. That's not really too bad. And the rate of return is pretty close to flat at that point. 3.19 sigils per attack this time vs 3.10 last time. But when you look at maxing the event this time, you'll be getting 2.8 sigils per run. That's a bit lower than last time and lower than stopping at the 88,400 point tier.
At this point, if what matters is sigils, tokens and rubies, I would say definitely don't go past the 88,400 tier. Your rate of return continues to decline rapidly at that point.
Chests, Timers and Energy Pack
All in all, more timers, energy packs and chests were added to the event. Most of them can be found at the back end of the prizes, though. At the 88,400 level we keep talking about, you actually get less energy packs, timers and chests. That's not really cool in my book and I got to say I'm rather unhappy about that. Timers have slowly been removed from prizing while dragons and towers are being introduced that require more and more incubation time or longer build times. Two months ago, during Fort Event, my bottle neck was always finding enough lumber. Now, it's do I have the timers? I actually have lots of lumber I can't use each event because I simply haven't got the timers to use it.
As far as overall, I think the prizes work out to be very similar to last iteration, they just moved this around. We have to do more to get less than last time. For the average player, nothing was really increased. I'll post the link to my google docs that I used to record this data. Look it over, respond, critique. Community participation will only make this better.
https://docs.google.com/spreadsheets/d/1PuTRHUhxcAKoxChMx3e7CDjbvsOX90FjZcDESvWbWdg
Anyways, the events running. Time for me to fulfill my team motto and fuck some bitches up!
CB
With every event in WD comes new prizes. And every event takes a different amount of licks to get to the tootsie roll center of a tootsie pop. So I thought I'd change where the blog is going because I haven't found a focus for it yet and I'm gonna go with a weekly analysis of the event prizes.
Over time we will have data that will let us compare each iteration of an event. For now that'll be tough because I just don't have it for most events. I do happen to have it for his weeks event, Conquer the World. I have last iterations regular individual prizes logged. So we can do a comparison here.
A quick note. I don't log the boosts and shit. Potions, tower boosts, defense boosts and dragon boosts are in such small quantities in the prizes that they have no trackable value for me. I can change that if people would like. Please comment and we can see what can be done.
So me and most of the people I know and much of the player base looks at prizes in this order. Individual Prize. Team Prize. And Global Prize. Most players won't get a global prize and honestly, ROI on that is shit. It's pretty much like making out with Kate Upton only to find out a week later that she gave you mouth herpes. Yeah, it was cool at the time, but now it just burns when ever there's a cold wind in the winter time.
This week I'm only talking about Indy prizes but I'll start logging and tracking team and global prizes soon. As an aside, if anyone wants to help, please email me at cb@wardragons.info and we can talk and set something up.
We received an in game mail this week from PG telling us that sigils and rubies have been increased in individual prizes. So first, yes. That's very true. Since last time this event was run, they added more Egg Tokens, Sigils, Rubies, even energy packs, 12 hr timers and gold chests. Next, it is both easier and harder to obtain. Let's looks at each separately.
Rubies
The last time the event was run, there were 12,900 rubies. This time around there's 15,465 rubies available for your claiming. That's a solid increase but most of this increase is on the back end. So we have the same number of tiers, 25 prize tiers. But the points needed for them have increased. Normally this sucks but PG mostly did it ok. What I mean by that is last time, to max the event, you had to score 87,000 points. This time it's 126,000. BUT when you look at the 88,400 point prize tier, it's almost identical. You will have received a slightly smaller amount of rubies but you will score better with some other prizes such as sigils.
My biggest concern is rubies (or return in general) for each event attack has decreased this event. So for ease of comparison for all players, I'll use the value 120 points per attack. This is what I generally shoot for with our point boosts when I'm attacking. But the game is full of players on teams in tough leagues that can't get that many points in general because the league is too tough. I think for illustrative purposes this will be useful (please comment if I'm wrong or faulty or you disagree). If you max this event, you will need to run approximately 1050 runs. That's a return of 14.7 rubies per run. In comparison to last time the event was run, that's 3 less rubies per run when you'd have received 17.7 rubies per attack. That's a substantial difference considering if the rate was the same, you'd be getting 3000 more rubies in prizes for maxing it out. Now when we pare it down a bit, and we look at the same point values needed, so we look at last times 87,000 point tier with this times 88,400 tier, the values are a little closer together. With you getting 17.7 rubies an attack last event, this event you'll be getting 15.2 rubies per attack. That's still 2.5 rubies less per run. That's a huge difference. Without a doubt, I would push past the 88,400 tier based on ruby prizes.
Tokens.
This iteration of Conquer he 1,900 more breeding tokens than the previous iteration. Again, though, the tokens per run falls short. So you're getting 12.3 tokens per run vs 15.3 tokens per run. Now the rates a bit better if you stay at that level that requires similar damage to last iterations max, 88,400. That works out to be 14.2 tokens per run. Close to what was available last time. So after rubies and tokens are taken into account, you're getting 2,545 more rubies and 1,900 more tokens this event, but you have to do 37,600 points more to get that. That's a substantial amount of energy packs and such for a very low and marginal return at this point.
Sigils
So there's a decent amount more sigils this time around and not just because they made it harder. This iteration has 700 more sigils available despite the fact that the last reward is 600. So when you go through the 500 reward tier, 88,400 points, you actually will have claimed 100 more sigils than last iteration. That's not really too bad. And the rate of return is pretty close to flat at that point. 3.19 sigils per attack this time vs 3.10 last time. But when you look at maxing the event this time, you'll be getting 2.8 sigils per run. That's a bit lower than last time and lower than stopping at the 88,400 point tier.
At this point, if what matters is sigils, tokens and rubies, I would say definitely don't go past the 88,400 tier. Your rate of return continues to decline rapidly at that point.
Chests, Timers and Energy Pack
All in all, more timers, energy packs and chests were added to the event. Most of them can be found at the back end of the prizes, though. At the 88,400 level we keep talking about, you actually get less energy packs, timers and chests. That's not really cool in my book and I got to say I'm rather unhappy about that. Timers have slowly been removed from prizing while dragons and towers are being introduced that require more and more incubation time or longer build times. Two months ago, during Fort Event, my bottle neck was always finding enough lumber. Now, it's do I have the timers? I actually have lots of lumber I can't use each event because I simply haven't got the timers to use it.
As far as overall, I think the prizes work out to be very similar to last iteration, they just moved this around. We have to do more to get less than last time. For the average player, nothing was really increased. I'll post the link to my google docs that I used to record this data. Look it over, respond, critique. Community participation will only make this better.
https://docs.google.com/spreadsheets/d/1PuTRHUhxcAKoxChMx3e7CDjbvsOX90FjZcDESvWbWdg
Anyways, the events running. Time for me to fulfill my team motto and fuck some bitches up!
CB