The last few weeks have brought up many interesting developments for me within the game, as I watched my beloved guild slowly fall apart as big hitter after big hitter left, sometimes two or three a day.
As this happened I stood by and watched the officers reacting far too slowly, and rival team declaring war upon us while we were greatly weakened by low numbers. Sometime 10 or 12 wars a day, sometimes more. All with no chance of victory for us. We decided not to fight. This led to poor morale in the team as we got hit, and hit, and hit again. New players joined, but quickly became disillusioned. Soon only low hitting players joined. Then even the most loyal of members started to recognise that we were doomed to a long spell of rebuilding in the power leagues as relegation followed relegation.
It was frightening how fast a team ranked in the top 300. So quickly.
But I was loathe to leave, it felt disloyal. But what was I loyal to? The leader who had originally invited me to join, had gone. The players I had played with over the past few months, had also gone. I was remaining loyal to a name only. I needed to pay at a higher level. To collect better event awards and daily token handouts if I was to continue growing. I needed better players to run xp with. And so I left.
I found out later that there was a new tactic within the game, whereby players join teams and report back to their alliances about a team’s state of affairs etc. and then leave allowing other teams to declare on those weakened teams before they can recruit new players. This is almost certainly what happened to us.
Now however, I have a new guild, who play at the level I require and with the level of mutual help and casual ambition that I enjoy. I still keep in touch with my old team, but I fear it will be a long time before they rise again.
Beware of team jumpers, low activity officers, or a casual recruitment policy. All can be your undoing. And all can bring your guild down faster than you might imagine.