Playing to weakness
Most dragons have a resist to a particular type of defense tower, some have two and others even have none. Simply put,
- Do not charge the type of tower the dragon has a resist to. The
- Exceptions to the rule are if the tower in question has a supershot that is not centered on damage (e.g. storm towers) or can do something more than just cause damage. Examples are below.
The cannon can break through shields though, so it might be necessary once or twice.
Ice turrets’ supershots are defensive in nature, so you can charge them regardless of resists. Same thing as storm towers.
Every dragon is equipped with spells as well. Two of these spells are completely nullified by certain tower types
- Summon warrior is nullified by Red Mage supershot.
- Shields are always nullified by cannon supershots.
- Generic mage effects are based on good base design, which as a defender you cannot change.
- If they have Invert, Wind Wall or Reverse projectiles, don’t charge the towers that have projectiles (e.g. archers, cannons, trebuchet, etc.)
An exception to this is Fire Turret. When charged, it does not shoot a projectile.
High profile towers to almost always charge
- Storm towers
- They make nearby towers invincible.
- They do not prevent freeze effects.
- Mage towers
- It is almost always advantageous to charge these, especially with sorcerers.
- Red can take out summoned warriors.
Timing - this is where the fun begins
First, you need to quickly scan the base to determine the best spots. Unfortunately, you cannot look at levels of towers in defense mode, so you just have to either know the base ahead of time (with 49 possible other players, this is highly improbable) or just use you best judgement to determine where you think their main defensive area is. The last thing you want to do is to just start charging towers without having scoped out the base.
Timing - waiting to annoy
With all this information, you might be ready to go and conquer the defensive world, but you would be amiss if you didn’t know about the other meaning of timing. This is to help catch players off guard. Destroy their spells as they come and thus waste their rage.
- Wait until they cast shield before charging a cannon.
- Depending on how desperate you are, wait until they summon the warriors before charging
- If they have shields up but there aren’t any cannons around, start charging towers right before the shield ends so that as the shield drops, you hit them. This takes a lot of practice to master.