With the release of the new Ice Flak Towers, we now have yet another building on which to spend your precious elemental embers. You may be asking yourself what level Ice Flak you can build with your current number of embers or how should you divide up them between your different buildings. Use the following table for a quick reference to ember costs for flak towers and totems and the running total from level 1.
Before I get into base design, I’d like to address the matter of player levels. If you’ve played other online games, you might be familiar with the practice of “trapping.” That is deliberately hiding your functional power by improving defenses in ways that aren’t obvious to potential attackers. For instance, in some games temporary buffs or equipment might not register on your power level. Attackers not expecting advanced gear or the latest buffs might be caught off guard. In this manner, smaller players can beat much more powerful attackers.
In War Dragons, the most apparent indicators of defensive strength are your level and Defense Power. By keeping these artificially low, it would make sense that you could also surprise more powerful adversaries. In theory this makes sense. You could keep your level down by constructing only necessary buildings (keep the forge and farms low) and increase functional strength with high levels of research. In practice, however, this doesn’t work. The experience savings on buildings would be negligible and no amount of research will save a level 50 base from a sapphire Kinnarus.
That said, there is still a point to being cautious about leveling up. Here are some of the pros and cons of advancing levels:
Let’s look at that last one more closely--Increasing the amount of resources that can be stolen from you. If you bookmark bases you like to raid for resources, you’ve certainly noticed that the amount of loot you can get from lower level targets gets smaller every time you level up. So if your plan is to build a base for resource protection, your base should be as strong as possible relative to your level. In other words, your focus should be on building a base that is difficult to beat by attackers of the same or lower level. In this manner, you might protect your resources from those who might take the most from you, and reduce the payouts from those who can beat you easily (or they might be deterred altogether by the relatively low payouts).
The bottom line--don’t build or improve a building unless it its in with your overall strategy.
A lot of folks are more than willing to share unsolicited opinions about base design. Usually it sounds something like “shorten that base” or “you need a [insert name] on that island” or “store those ballistas.” Well, first off, the proper plural of ballista is ballistae. And second, there’s no single proper way to build a base. If there were, the game would get pretty boring since we’d all have the same base and no one would be able to beat anyone.
My best advice is the old saying, “measure twice, cut once.” In the case of base design, before adding or upgrading a building, consider what your goal is, how can your goal be achieved, and whether the build you’re considering will help achieve that. For example, most bases are designed for resource protection—that is, making it as hard as possible for attackers of roughly the same level to beat 70% or more of your base. If that’s your goal, the next question is how can you accomplish that? Do you want a base with really tough buildings that can survive several attacks? Or do you want a base that will kill three to five dragons? Consider your team—does it defend a lot or are you on your own? If they do defend, you might consider a slightly longer base in order to give teammates time to activate supershots. Even so, if they’re not international, there may be hours when everyone is asleep. And if your team wars a lot, you might instead consider a base with one or two buildings that are virtually impossible to destroy with two dragons. Once you know what your goal is, think practically about how you can best achieve it, make a plan, and stick to it. There is room to experiment, but if you change direction too many times, you may end up with a base that isn’t effective.
With this in mind, to simplify discussion of bases, I will be using different conventions to discuss buildings and their locations.
Type of building will be shortened as follows:
Perches will be referred to as PerchI, PerchII and PerchIII, beginning with the one closest to the castle.
The name of the building will be followed by a level if necessary. For example, FireT37 would refer to a level 37 Fire Turret.
Regarding absolute positions of buildings or islands within a base, they will be referred to by a capitalized Roman numeral indicating the number of the group of five towers beginning with those closest to the castle, relative to an attacker's approach.
This will be followed by the letter “A” to indicate absolute position (this is to leave the door open for relative position at a later point if necessary). Thus IIIA refers to the entire corner island defended by the first perch.
If referring to a specific position within an island, this will be followed by a digit from 1 to 5 in this order: Back Left, Back Right, Middle, Front Left, and Front Right.
Back always refers to side closest to the castle relative to an attacker’s approach. Thus on islands IVA and VA, the back would be the bottom when viewed from above.
I hope all of this makes sense. I know this complicates matters significantly, so I'll try to discuss exact positions as infrequently as possible.
Line is app used by many of us to communicate outside of the game. Here’s all you need to know about Line:
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Line is available for both Apple and Android devices free of charge.
If you’re a member of DrakoCreatures, send me a message on Line and I’ll invite you to our group. My handle is ElvisRex. If you’re not a member of DrakoCreatures and want to be, and you’re someone that DrakoCreatures wants, send me a message and we’ll make space for you.
I'm ElvisRex. Welcome to Graceland, a site where I intend to share some information about War Dragons. I'm an officer in DrakoCreatures, a team largely composed of players in the level 40-60 range. My focus will accordingly be for players in that range. My plan is to cover base design first, followed by raiding and events. I hardly consider myself an expert. The opinions shared here are my own--follow them at your own risk. If you have any questions for me or have any corrections, please feel free to contact me. Thanks for reading!